![]() Which means pushing into an industrial empire is practically suicide, but further industrial armies are away from resources, the more difficult it will be to reinforce. ![]() So only a few cities will be capable of producing units. They will need nitric acid (and maybe sulfur) for light unit, and coal for heavy units. This just means imagine them one or two places up on some of the combos. Keep in mind it hasn't been updated to reflect the most recent Orc buffs. ![]() I made this with the help of the AoW3 boards a while back. Units should be powerful but can only be produced with specific resources. Sorry for the barebones nature of this I wanted to try a high-elf dreadnought but found myself unable to think of a particular way to build it. I think the great weakness of industrial armies is the need for extensive logistics. It would be OP, but "magic counter guns" wouldn't as an argument work because magic counter swords too. In such an army, everyone should be able to use a bit of magic, even rank and file soldiers who are not specialist. For evidence, in the real world the first literate soldiers were from the industrial era. Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Which leave more time to study tactics and magic. Industrial agriculture free more people to work as professional soldiers, and guns arguably require less training than sword and bows, It can even be argued that gunpowder armies can employee more magic. Gunpowder armies can also employee magic. ![]()
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